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Ringmaster
DIRECTS THE BATTLE WITH FEAR AND MESMERISM
All the battlefield's a stage, and Ringmaster is a gleeful director. Controlling fights with a showman's flair, Ringmaster tames enemies with his fearsome whip and endless knives, ushers allies away from danger with his cunning escape act, and always draws a crowd to unwillingly witness the wonders of his mesmerizing wheel.
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Welcome, welcome, one and all — to a stage-lit extravaganza for the ages! Prepare to have your senses shattered! Your expectations demolished! Your Ancients smashed to ruins!Witness the impossible feats and derring-do of the one and only clockwork marvel, the Great Cogliostro Kettle — Ringmaster, torture artist, genius in his own time — here now for the sole agony and entertainment of any hero bold enough to draw back the crimson carnival curtain and behold what mysteries await inside.The mistake most maestros make is waiting for the public to come to them. The Ringmaster knows you need to go out and find your audience! Drag them to you. And make them watch.Close History
Close HistoryDark Carnival Barker
Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges.If Ringmaster does not have a Souvenir when he respawns he will be granted one.Souvenirs of the Dark Carnival include a Funhouse Mirror, a Strongman Tonic, and a Whoopee Cushion.
Tame the Beasts
CHANNELED - Ringmaster twirls his whip for up to 1 second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.
Escape Act
Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves more than 500 units away.
Impalement Arts
Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.
Wheel of Wonder
Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by -50%.Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.
Funhouse Mirror
Use: Proportion DistortionCreates 1 imperfect image of your hero that lasts 18 seconds. Your illusion deals 28% and takes 300% damage.
Strongman Tonic
Use: Forcefully ImbibeTemporarily increases an allied hero's Strength by 5 plus 1 per Ringmaster's level for 8 seconds. The effect holds for 4 seconds and then deteriorates over the duration.
Whoopee Cushion
Use: WhoopsiePropels your hero forward 400 units. Leaves a 200 radius stink cloud behind for 3 seconds that slows enemies by -30%.