agility
Anti-Mage
SLASHES HIS FOES WITH MANA-DRAINING ATTACKS
Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. Draining mana from enemies with every strike or teleporting short distances to escape an ambush, cornering him is a challenge for any foe.
Read Full HistoryComplexity
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether. Close History
Close HistoryPersecutor
Attacks slow enemies based on how much mana they are missing. Min slow at 50% mana, up to max slow at 0% mana. No effect if enemy is above 50% mana.
Mana Break
Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.
Blink
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Counterspell
Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.
Mana Void
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.